|The Terran Empire|
Government: Limited Monarchy
The Procyon Conflict
Being the two largest political bodies in this spiral arm of the galaxy, perhaps it was inevitable that the Procyon Expanse and the Terran Empire would come into conflict. The Battle of the Garn Archipelago happened 75 years ago, only a few short months after the first contact between Procyon Frontier guards and Terran Explorer vessels. The Battle came about when tribal leader Rygan ambushed and destroyed Her Majesty's Colonization Fleet as it tried to settle the Garn Archipelago. Three years later, Rygan used the political fallout from his success to push the Procyons into a full on invasion of the "weak" Terran frontier. Initially the brutal assault by the tribes that gathered to his Banner met with great success, but three years later the campaign ground to a halt and began to be pushed back with great losses on both sides. Sadly, independent worlds caught in the middle of the conflict did not escape unharmed.
The Treaty of Gisane finally ended the war by establishing a neutral territory between the combatants. Both sides were forbidden to exert any political or military influence within the buffer zone. This truce lasted for 25 years until young King Alexander III decided to take advantage of a period of severe unrest in the Procyon Expanse and send a Retribution Fleet around the neutral territories to pillage vulnerable Procyon islands in the name of reparations for the Great War. Called the "Mad King" by some, Alexander led the fleet personally and almost succeeded in pillaging the Procyon home world itself before being defeated. His saner sister, Queen Catherine IV, replaced him.
The on-again, off-again state of war that has plagued both empires for the past ten years began over a dispute of ownership concerning the McCullough Etherium Current (named the "Breath of Ratec" by the Procyons). The current begins in Terran territory, but winds throughout the Procyon Expanse. An invaluable high-speed trade and communication route, both sides have blockaded and restricted its use when it suited them. The current Terran Queen, Illysa II, has stated publicly that while she abhors the war, "The McCullough Current is far too important to all civilizations to be restricted for use by any single power."
The greater industrial strength and organisation of the Terran Empire had slowly pushed back the outnumbered but technologically superior Procyon fleets. As if sensing the inevitable, the Procyon Council approached the Terran Parliament with an offer of peace that would secure all Etherium currents as neutral territory. Queen Illysa was quite receptive to this offer. The fact that a peace conference had successfully produced a draft treaty for the consideration of both governments only seemed to affirm this. 
The Royal Navy has been a force to be reckoned with for over 200 years and has the best trained crews in the Galaxy. It has naval stations across the Terran Empire and outposts throughout the frontier territories. The Navy has the duel roll of protecting the borders of the Empire from threats like the Procyons as well as keeping the peace inside the Empire by pursuing and capturing pirates.
Since they are expected to perform a variety of functions ranging from bombardment duty to emergency cargo transport, most Royal Lightships are built to be well-rounded multi-purpose vessels. This lack of specialisation means that Navy ships must use solid tactics in order to succeed, and depend on their solid construction to let them survive in the thick of things. The best range for a Navy captain is medium range where all weapons can come to bear in full broadsides.
The Royal Navy's weapon technology is second only to that of the Procyons. While the Laser Cannon is still the standard deck gun of the Fleet, the Plasma Cannon is slowly replacing it, though production of this weapons is still slow and thus only the best captains can get access to them. 
*Unusable without modifications.
- Patrol Squadron: Patrol Squadrons are the messenger, customs, and rescue units of the Royal Navy. They patrol segments of civilised space looking for Pirates or ships in danger. A fully maned Patrol Squadron consists of a Naval Cutter, Warsloop, and Torpedo Boat.
- Strike Flotilla: Strike Flotillas are fast attack units whose goal is to hit hard, and then seemingly vanish. Strike Flotillas also serve as scouting and patrol fleets in frontier space where their fast speed proves most useful. A strike flotilla consists of three Fast Frigates.
- Cydonia Shipyard
- Outpost Galdrin
- Outpost Gorshin
- Outpost Osterman
- Outpost Perseus (Border Dispute)
- Outpost Perseus (Convoy Raid)
- Outpost Regina
- Port Ivy
- Shipyard Mason
- Waystation Grant
- Waystation Montgomery
- Outpost Hector (gamestrings only)
- Outpost Pollux (gamestrings only)
- Outpost Achilles (gamestrings only)