This quick, and manoeuvrable scout vessel embodies the Procyon love of speed, and grace in their ship designs. This small vessel is equipped with light weapons to strafe enemy ships as well as point defence Lancers to help protect larger vessels from Torpedoes, and Mines.


The Procyon Sloop is a very fast and manoeuvrable ship with considerable front facing firepower and point-defence. It lacks any broadside weapons though, but unlike other Sloops, this one has stern firepower too.



  • Most cost effective mine sweeper in the game.
  • Fast.
  • Manoeuvrable.
  • Good front facing firepower.
  • Large crew size.
  • High total HP.
  • Difficult to hit.


  • No broadside weapons.
  • Fragile.

Battle at Procyon StatisticsEdit

Point Cost: 28 VP

  • Minimum Cost: 10 VP

Mass: 2,500

Max Thrust: 18,000

Max Speed: 35 km/h

  • True Speed Value: 9.722222

Manoeuvrability: Very Good

  • Max Angular Acceleration: 5.483114

Crew Size: 9

  • 1 Captain
  • 1 First Mate
  • 1 Rigger
  • 4 Gunners

Aggregate Hit Points: 800 HP

  • Core Strength: 100 HP


Firepower: Poor (4 banks)

Procyon Sloop Layout

Light Lancer Icon 2 Light Lancers
Medium Laser Cannon Icon 2 Medium LaserBall Cannons
Light Lancer Icon 2 Light Point-Defence Lancers

Battle StrategyEdit

As the Procyon Sloop has two forward facing point-defence Lancers, and is extremely cheap, it is one of the best minesweepers in the game. Other than that, this ship has many advantages. When using its default loadout, it's light lancers are great at destroying sails, and tearing apart other small ships. Combined with the Cannon, it is actually quite a lot of damage. When turning away, you don't get to broadside them, but you can fully turn round for another Medium Cannon at the back. This ship tends to be quite durable, due to having a lot of HP. It tends to have its sections easily blown off, but it has a lot of them. Some alternative loadouts can include an Energy Net at the back or front, which can be useful for supporting larger ships, although not amazing in combination with the Lancer. You can equip Harpoons to enable boarding of other small ships, since this ship has a high crew count. Replacing the Light Lancers with Cannons can increase you damage to enemy hulls at longer ranges. You can also replace the Cannons with Medium Lancers if you want to just go around shredding small ships, and removing sails, which is very effective.


Lancers are effective as this ship is normally very hard to hit. It is probably best to avoid shooting its pontoons, as although they are fragile, this ship can be destroyed extremely quickly when shooting its main centre section as it has a 90% damage transfer rate. If you can ensure you hit this part reliably, then it will die very quickly. Always try to circle around it to avoid its forward facing weapons.

Open Skirmish NamesEdit

  • PSR Stalker
  • PSR Salamander
  • PSR Hurricane
  • PSR Adamantium
  • PSR Vanadium
  • PSR Diamond
  • PSR Ruby
  • PSR Star Opal
  • PSR Amethyst
  • PSR Jade

Known ShipsEdit

  • PSR Spear (Mission 5)
  • PSR Satellite (Mission 5)
  • PSR Storm (Mission 5)
  • Frost Knife (Mousetrap, called PSR FalKorum in the game files)