Plasma Cannon, Light | ||||
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Available To: | ![]() ![]() ![]() | |||
Weapon Type: | Light | |||
Cost: | 10 Victory Points | |||
Damage | ||||
Damage: Wood: 25-35 (5 DPS) Reinforced Wood: 15-25 (3.3 DPS) Iron: 10-20 (2.5 DPS) Cloth: 7-7 (1.2 DPS) Stone: 15-25 (3.3 DPS) Dragon: 25-40 (5.4 DPS) |
Critical Chance: Wood: 10% Reinforced Wood: 8% Iron: 5% Cloth: 0% Stone: 100% Dragon: 50% | |||
Fire | ||||
Strength: Wood: 1 Reinforced Wood: 1 Iron: 1 Cloth: 1 Stone: 1 Dragon: 0.5 |
Chance: Wood: 20% Reinforced Wood: 10% Iron: 3% Cloth: 20% Stone: 100% Dragon: 50% | |||
Ballistics | ||||
Range: Effective: 110 metres Long: 180 metres Maximum: 260 metres Velocity: 60 |
Inaccuracy: Effective: 0.19199 Long: 0.13963 Maximum: 0.17453 | |||
Fire Rate | ||||
Reload Time: 6 seconds Burst Quantity: 1 shot Burst Interval: N/A |
Light Plasma Cannons are a light weapon and the lightest variant of Plasma Cannon.
Overview[]
The Light Plasma Cannon deals good burst damage, and has the highest range and velocity out of any light weapon, as well as very little shot deviation. The only downside to using this over the Light Laser Cannon is the extraordinarily high cost for a light weapon and one second extra reload time. If you are going to use this weapon over the Laser Cannon, make sure you make use of its massive range and accuracy, complimented with a skilled gunner, in order to justify the hefty investment.
Summary[]
Pros[]
- Fast reload.
- Long range.
- High velocity.
- Accurate.
- Unlikely to ricochet.
- More effective against tough materials.
Cons[]
- Very expensive.
- Longer reload than cannon.
- Very weak against sails.
Armed Ships[]
Ironclad[]
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Submersible : Submersible Dual Light Plasma Cannon |
Miscellaneous[]
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Development Weapon Barge |
Armed Bases[]
Imperial[]
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