
The Gunboat is built around a modified heavy LaserBall Cannon giving this tiny ship tremendous punch when dealing with other light ships. Extremely fast, and highly manoeuvrable, the Procyons use their Gunboats to hunt, and engage enemy scout Sloops.
Overview[]
The Heavy Cannon gives the Gunboat good range at a long cooldown. Combined with high speed and manoeuvrability, this makes it ideal for staying at range and poking enemy ships over time. It's small size also makes it very hard to hit.
Summary[]
Pros[]
- Long range cannon.
- Extremely fast.
- Extremely manoeuvrable.
- Tiny ship, extremely hard to hit.
Cons[]
- Very weak hull.
- Very Low damage per second.
Battle at Procyon Statistics[]
Point Cost: 22 VP
- Minimum Cost: 16 VP
Mass: 1,500
Max Thrust: 19,000
Max Speed: 45 km/h
- True Speed Value: 12.500000
Manoeuvrability: Very Good
- Max Angular Acceleration: 8.340425
Crew Size: 5
- 1 Captain
- 1 Rigger
- 3 Gunners
Hull Strength: 510 HP
- Core Strength: 50 HP

Wood
Reinforced Wood
Cloth
Firepower: Good (3 Banks)

1 Heavy LaserBall Cannon (non-replaceable)
2 Laser Gatling Guns
Battle Strategy[]
The main advantages of Gunboats, are their low cost, high speed and good manoeuvrability. The Gunboat's cheap price allows them to be used in great numbers, especially in higher point games, they can also be used for using up excess ship slots when low on Victory Points. The Gunboat's speed and manoeuvrability make them difficult to hit, allowing them to be used as a distraction, or for hit and run tactics. The Procyon Gunboat is armed with a non-selectable Heavy Cannon and two Laser Gatling Guns by default. The default loadout is effective against sails at close range, however some may prefer Light Lancers, due to their greater range. While others may prefer Light Cannons, due to their lower cost and greater damage against hulls. The Heavy Cannon, being a heavy weapon has far more range than the Medium Cannons and Light Lancers that the Sloop would have. This, combined with its mobility makes it very easy to stay at range, poking at the enemy ships, while dodging everything shot back easily. This makes it very annoying to deal with.
Counter-Tactics[]
Until you take out its sail, or cripple its mobility another way, you're going to have a hard time hitting the Gunboat. It is advised to avoid Cannons if possible, and use high velocity Lancers instead. If you manage to hit it with an Energy Net, then a Harpoon, it will be a sitting duck so you should be able to nail it with a good broadside providing your gunners are skilled enough. Don't try to fight it at long range, even if you can match the range of its Heavy Cannon, you are never going to hit it at that range, so always engage it at close range if possible. Avoid using Carronades, as even without its sail, you will probably miss all your shots.
Open Skirmish Names[]
- PSR Wing Swift
- PSR Wind Rush
- PSR Scry
- PSR Starfish
- PSR Viper
- PSR Owl
- PSR Snow Monkey
- PSR Ice Ferret
- PSR Arrow Flight
- PSR Pitch Snake
- PSR Far Speak
Known Ships[]
- PSR Wasp (Mission 5)
- PSR Daring (Mission 5)
- PSR Diamond (Bayle's Stand)
- PSR Snow Monkey (Bayle's Stand and Locusts)
- Esk (Bayle's Stand)
- PSR Ice Ferret (Locusts)
- PSR Starfish (Locusts)
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