Plasma Cannon, Medium | ||||
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Available To: | ![]() | |||
Weapon Type: | Medium | |||
Cost: | 10 Victory Points | |||
Damage | ||||
Damage: Wood: 35-45 (4 DPS) Reinforced Wood: 25-35 (3 DPS) Iron: 20-30 (2.5 DPS) Cloth: 8-9 (0.9 DPS) Stone: 20-30 (2.5 DPS) Dragon: 35-45 |
Critical Chance: Wood: 20% Reinforced Wood: 13% Iron: 5% Cloth: 0% Stone: 100% Dragon: 50% | |||
Fire | ||||
Strength: Wood: 1 Reinforced Wood: 1 Iron: 1 Cloth: 1 Stone: 1 Dragon: 0.5 |
Chance: Wood: 20% Reinforced Wood: 15% Iron: 5% Cloth: 20% Stone: 100% Dragon: 50% | |||
Ballistics | ||||
Range: Effective: 155 metres Long: 240 metres Maximum: 455 metres Velocity: 60 |
Inaccuracy: Effective: 0.191986 Long: 0.139626 Maximum: 0.174533 | |||
Fire Rate | ||||
Reload Time: 10 seconds Burst Quantity: 1 shot Burst Interval: N/A |
Medium Plasma Cannons are a medium weapon and the intermediate size of Plasma Cannon. This version however, has far more range. You may ask why that is. I hope you don't though.
Overview[]
The Medium Plasma Cannon deals good burst damage at very long ranges, and like all plasma cannons, its rounds are fired at very high velocity with little deviation allowing it to hit reliably in the hands of a capable gunner. The price difference to the Medium LaserBall Cannon is not as harsh as with the difference between the Light Plasma Cannon and the Light LaserBall Cannon, which makes it more cost efficient. It still reloads slightly slower, and has very poor damage against sails, but it does retain the majority of its damage even when dealing with iron armour. This weapon works well on small ships allowing them to slowly whittle down larger ships from a safe distance.
Summary[]
Pros[]
- High burst damage.
- Very long range.
- High velocity.
- Accurate.
- Unlikely to ricochet.
- More effective against tough materials.
Cons[]
- Very expensive.
- Long reload time.
- Weak against sails.
- Low DPS.
Armed Ships[]
Ironclad[]
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Cruiser |
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