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Treasure Planet 2
Hi guys I try to find people can make animation with maya autodesk, blender..for make a second treasure planet I have a big idea for a big project. So people if u wanna work for this project just comment and we can start make a group chat on facebook or other platform
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The .mdb file format
- 1 Introduction
- 2 Meshes and data types - a digression
- 2.1 Mesh files
- 2.2 "Primitive" data types
- 2.2.1 Char
- 2.2.2 Short
- 2.2.3 Int
- 2.2.4 Float
- 2.3 Compound data types - structures
- 3 The structure
- 3.1 Header
- 3.2 Vertex data
- 3.3 Face data
- 3.4 Separator (apparently)
- 3.5 Material/texture data
- 3.6 Separator (apparently)
- 3.7 Offsets
OUTDATED. Please refer to this page.
I will post the .mdb file format specifications as I reverse-engineer it. Even though I have no experience in this, I was able to retrieve some useful data with the aid of some pieces of software.
All game objects are meshes. A mesh is a "structure" that provides information on how to represent a particular object.
Treasure Planet: Battle at Procyon stores its meshes in files whose extension is .mdb, which makes them u…